Psionics is a term used mostly in fiction and games to denote a variety of paranormal psychic abilities. The term was invented in the field of parapsychology, but gained little acceptance. The term is often used in works of fantasy and science fiction as well as video games and role-playing games

Psionics is a term used mostly in fiction and games to denote a variety of paranormal psychic abilities. The term was invented in the field of parapsychology, but gained little acceptance. The term is often used in works of fantasy and science fiction as well as video games and role-playing games

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History and terminology

B. P. Wiesner and Robert H. Thouless first proposed the term "psi" in 1942 as a more general term to include both extrasensory perception and psychokinesis. The original terminology proposal divided psi into psi-gamma, for cases of perception, and psi-kappa, for cases of action. These terms were later modified into "passive psi" and "active psi".[1][2] Later, John W. Campbell proposed the term "psionics", from psi (psyche) + electronics (machine), which implied that the powers of the mind could be made to work reliably. Psionics in terms of "the game" and "paranormal" was developed and spread on the internet by supporters of psionics


Fiction

Psionics (used as a term for psychic abilities) in fiction take on nearly as many forms as magic, and are often deeply entwined with many related paranormal or science fiction phenomena.

The works of H.P. Lovecraft, of a dark and fantastic nature allude to psionic abilities such as in the residents of K'n-yan. This power often manifests itself in his stories as the ability of powerful creatures such as Cthuluhu to induce madness as a sort of overwhelming telepathy in the minds of those who approach him.

It is often used to endow science fictional characters with abilities, which, if they were called "magic", would make the story fantasy.[4] Psionics usually appear in science fiction or contemporary settings, although it is sometimes seen in medieval fantasy as well (mostly in role-playing games), sometimes with magic and psionics existing side by side as distinct phenomena.

The most widely utilized psionic ability in fiction is telepathy, which is often attributed to magical or highly technologically or mentally advanced cultures as a matter of course. As an example, the Star Trek Vulcans were given limited telepathic abilities in order to make them appear more alien. Psionic abilities are often displayed by beings who do or are in process of transcending their physical existence (e.g. humans in the SF classic, Childhood's End).

  • In the science fiction TV show Babylon 5, human telepaths are organized into an organization known as the Psi Corps.

  • In the anime Akira (and the manga it is based on), psionic powers are a main subject. A secret research project of the Japanese military results in the creation of several telepathic children.


Role-playing and other games

Main article: Psionics (role-playing games)

Psionics are used in a wide variety of role-playing games, often as a substitute for magic. In Tolkien-esque fantasy games with a magic system already in place, such as Dungeons and Dragons, psionics are often introduced to provide an alternative system that functions differently from existing magic systems.

Psionics are a popular device in video games (such as Second Sight or Psi-Ops: The Mindgate Conspiracy), board games (such as Cosmic Encounter) and many other forms of gaming. Typically such powers are used in a context where magic would not fit into the setting in order to introduce super-human, magic-like powers.

Psionics were also used to a large extent in the X-COM series of games. In X-COM: UFO Defence (also known as UFO Enemy Unknown in Europe), the aliens use mind control powers to turn the players troops against each other, or force them to panic or go berserk. X-COM: Apocalypse and X-COM: Interceptor make a return to Psi powers, in Apocalypse, Sectoid and Human hybrids can be hired as agents where they can put their skills to use. In Interceptor, a "Psi Blaster" is used by the aliens onboard craft which has controlling or panic inducing effects. X-COM: Enforcer has a "Psi-Cannon" as a weapon which cuts through larger enemies with ease.

Psionics also plays a role in the game StarCraft (see Psionic technology (StarCraft)) and in the game Warhammer 40,000: Dawn of War.

Psionic power was also included as one of the properties of the 1994 SNES game Earthbound (US) and Mother (JP)

A Psionicist is also class in the MMORPG, Vanguard: Saga of Heroes.

Psionicist is a character class in the free online computer game Tempus (MUD)

A Psionic Epic power set is available to the Controller Archetype in the MMORPG


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Psionics is a term used mostly in fiction and games to denote a variety of paranormal psychic abilities. The term was invented in the field of parapsychology, but gained little acceptance. The term is often used in works of fantasy and science fiction as well as video games and role-playing games